Each of the planets in the Pact Worlds receives ten pages of coverage broken down into the subheadings of Geography, Residents, Society, Conflicts and Threats, and Notable Locations. Economy-wise, it seems capitalism runs unbridled, which probably makes for a good setting for adventurers even if it's a bit depressing to imagine.Ĭhapter 1, "The Worlds", weighs in at 140 pages and is by far the longest chapter. The description of the Stewards was interesting, and one gets the sense that they're essentially Jedi Knights, roaming the galaxy and settling local disputes. For example, the alliance with the Vesk is a relatively recent phenomenon after decades of war, and there are still some tensions there. Some key historical events are put into perspective, which is something I appreciated.
The book starts with a four-page introduction, "Welcome to the Pact Worlds", that provides a nice, readable summary of the general government, economy, and culture of the system. Still, I consider it a nearly essential buy for GMs looking to add depth and richness to their Starfinder games. The artwork and layout are really pretty, though the book is a bit pricey given its length. In addition, the book introduces several new starships, NPC stat blocks, and some player options like new archetypes, playable races, and weapons. Pact Worlds is a 216-page hardcover book primarily intended to provide a detailed overview of each of the planets in the setting's main star system. The first one gives the rules, the second one gives the adversaries and allies, and the third one gives the setting. If someone were interested in Starfinder, the first three books I'd recommend they buy would be the Core Rulebook, the Alien Archive, and Pact Worlds. Tons of new weapons, armors, spells, feats, magic items, technological gadgets, and more to help outfit your adventurers.New archetypes for every class, including the Star Knight, Skyfire Centurion, and Divine Champion.A codex of themed NPC stat blocks to help Game Masters create vivid encounters.New starships, from the living vessels of the Xenowardens to sinister Hellknight dreadnoughts.New playable alien races, from undead Eoxians to Castrovellian plant-people.Each gazetteer features a detailed world map, residents and cultures, settlements and adventure locations, a unique theme to customize characters from that world, and more. In-depth gazetteers of the system's 14 major worlds, from high-tech Verces and the draconic empires of Triaxus to the necromantic wastleands of Eox or magical bubble cities floating on the surface of the sun.From the cosmopolitan corridors of Absalom Station to the carnivorous jungles of Castrovel or the floating cloud-cities of the gas giant Bretheda, this hardcover rulebook is your guide to Starfinder's core worlds and civilizations, and the perfect place to launch any adventure.
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The Pact Worlds are the beating heart of the Starfinder campaign setting, a solar system full of citizens both familiar and bizarre.